Jauhar_Tajudin Private
Jumlah posting : 18 Join date : 27.07.12 Age : 26 Lokasi : Depan Komputer(di dalem Rumah gua)
| Subyek: Usul tambah Script untuk admin Wed Aug 15, 2012 7:01 am | |
| 1. Dibuatin kelas Newbie/Newbie School Gua juga bisa ngajarin XD - kalo kata gua yang pantes tempatnya di businessnya elang soalnya pasti kalo pra newbie taunya cuman LSPD.
Tapi terserah adminya sih -_- gua SS:
2. Usul gua Pekerjaan yang di ilangin, (biar kagak lag/down servernya) : Yang gak perlu contohnya Pizza, kalo Bus enaknya dikasih NPC nih mumpung gua dapet Link Npcnya - Nih Mayan:
3. Request Job Pilot Ane Request Job Pilot mayan kan nambah RP bang biar tambah bagus dalemnya Pesawat itu dikasih kayak dalemnya Blue bus Link download diatas kan ada youtubenya itu contoh dalemnya bus itu. kalo pesawat nya silakan pilig bang - ini buat ambil Bording Pass ama buat jaga-jaga nanti Check in nya nunggu di dalem aja:
- Ini pilih mana saja:
Kalo ini kecil tapi paling enak dari semua pesawat yang pernah ane pakek "Kecil-kecil Cabe Rawit." Contohnya ini di IRL Pesawat Sriwijaya Air kan kecil ,Trus ane udah dapet Link Filter Scriptnya ini bang Klick ini Khusus buat Shamal Itu udah ada tutornya Kalo ini terlalu Berat soalnya bebanya berat banget, kalo ini biasanya pesawat Garuda "buat orang naik Haji"
- ini dibuat /go kayak di LSPD di tutup , bisa dibuka:
Ini Sebelum jadi Pengenya /go jadinya kayak gini yang panjang ________
Ini File Scriptnya untuk Shamal bang http://forum.sa-mp.com/showthread.php?t=7917- Ini Tinggal Copy Paste:
// Entering shamal as passenger v2.12 by BeckzyBoi. #include
new InShamal[MAX_PLAYERS]; new Float:ShamalPos[MAX_VEHICLES][3]; new sExplode[MAX_VEHICLES]; new tCount[MAX_VEHICLES];
new Float:difc[][] = { {1.13, 0.05, 1.10, 0.0}, {1.13, 2.35, 1.10, 180.0}, {1.13, 4.65, 1.10, 180.0}, {1.13, 1.05, 1.10, 0.0}, {1.13, 3.45, 1.10, 180.0}, {1.13, 5.85, 1.10, 180.0}, {1.13, 0.39, 0.56, 0.0}, {1.13, 2.69, 0.56, 180.0}, {1.13, 4.99, 0.56, 180.0}, {1.13, 0.71, 0.56, 0.0}, {1.13, 3.79, 0.56, 180.0}, {1.13, 6.19, 0.56, 180.0}, {0.00, 0.30, 1.10, 0.0} };
#define objects_per_shamal 14
#define SETY_DE 5.87 #define SETZ_DE 0.75
public OnFilterScriptInit() { print("---------------------------------------"); print("Loaded 'Entering shamal as passenger'"); print("v2.12 by BeckzyBoi"); print("---------------------------------------"); return 1; }
forward ExplodeShamal(vehicleid);
stock CreateShamalInt(vehicleid, Float:X, Float:Y, Float:Z) { CreateObject(14404, X, Y, Z, 0.0, 0.0, 0.0); CreateObject(1562, X+difc[0][0], Y+difc[0][1], Z-difc[0][2], 0.0, 0.0, difc[0][3]); CreateObject(1562, X+difc[1][0], Y-difc[1][1], Z-difc[1][2], 0.0, 0.0, difc[1][3]); CreateObject(1562, X+difc[2][0], Y-difc[2][1], Z-difc[2][2], 0.0, 0.0, difc[2][3]); CreateObject(1562, X-difc[3][0], Y-difc[3][1], Z-difc[3][2], 0.0, 0.0, difc[3][3]); CreateObject(1562, X-difc[4][0], Y-difc[4][1], Z-difc[4][2], 0.0, 0.0, difc[4][3]); CreateObject(1562, X-difc[5][0], Y-difc[5][1], Z-difc[5][2], 0.0, 0.0, difc[5][3]); CreateObject(1563, X+difc[6][0], Y+difc[6][1], Z-difc[6][2], 0.0, 0.0, difc[6][3]); CreateObject(1563, X+difc[7][0], Y-difc[7][1], Z-difc[7][2], 0.0, 0.0, difc[7][3]); CreateObject(1563, X+difc[8][0], Y-difc[8][1], Z-difc[8][2], 0.0, 0.0, difc[8][3]); CreateObject(1563, X-difc[9][0], Y-difc[9][1], Z-difc[9][2], 0.0, 0.0, difc[9][3]); CreateObject(1563, X-difc[10][0], Y-difc[10][1], Z-difc[10][2], 0.0, 0.0, difc[10][3]); CreateObject(1563, X-difc[11][0], Y-difc[11][1], Z-difc[11][2], 0.0, 0.0, difc[11][3]); CreateObject(14405, X, Y-difc[12][1], Z-difc[12][2], 0.0, 0.0, difc[12][3]); ShamalPos[vehicleid][0] = X, ShamalPos[vehicleid][1] = Y, ShamalPos[vehicleid][2] = Z; }
stock SetPlayerPosInShamal(playerid, shamalid) { SetPlayerPos(playerid, ShamalPos[shamalid][0], ShamalPos[shamalid][1]-SETY_DE, ShamalPos[shamalid][2]-SETZ_DE); SetPlayerFacingAngle(playerid, 0.0); SetCameraBehindPlayer(playerid); InShamal[playerid] = shamalid; }
stock ShamalExists(vehicleid) { if (floatsqroot(ShamalPos[vehicleid][0] + ShamalPos[vehicleid][1] + ShamalPos[vehicleid][2])) { return 1; } return 0; }
Float:randomEx(randval) { new rand1 = random(2), rand2; return float(rand1 == 0 ? rand2 - random(randval) : rand2 + random(randval)); }
public OnPlayerConnect(playerid) { InShamal[playerid] = 0; return 1; }
stock get_available_objects() { new objects = 0; for (new i = 1; i <= MAX_OBJECTS; i++) { if (IsValidObject(i)) objects ++; } return MAX_OBJECTS-objects; }
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { if (ispassenger != 0) { if (GetVehicleModel(vehicleid) == 519) { if (ShamalExists(vehicleid) == 0) { if (get_available_objects() > (MAX_OBJECTS-objects_per_shamal)) return 1; CreateShamalInt(vehicleid, randomEx(3000), randomEx(3000), float(random(100)+800)); } SetPlayerPosInShamal(playerid, vehicleid); } } return 1; }
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if (newkeys == 16 && InShamal[playerid] != 0) { new Float:X, Float:Y, Float:Z, Float:A; GetVehiclePos(InShamal[playerid], X, Y, Z); GetVehicleZAngle(InShamal[playerid], A); X += (5.0*floatsin(-(A-45.0), degrees)), Y += (5.0*floatcos(-(A-45.0), degrees)); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, X, Y, Z-0.94); SetPlayerFacingAngle(playerid, A); InShamal[playerid] = 0; } return 1; }
public OnPlayerDeath(playerid, killerid, reason) { InShamal[playerid] = 0; return 1; }
public OnVehicleDeath(vehicleid, killerid) { if (GetVehicleModel(vehicleid) == 519 && ShamalExists(vehicleid) != 0) { CreateExplosion(ShamalPos[vehicleid][0], ShamalPos[vehicleid][1], ShamalPos[vehicleid][2], 2, 15.0); sExplode[vehicleid] = SetTimerEx("ExplodeShamal", 700, 0, "d", vehicleid); tCount[vehicleid] = true; } return 1; }
public OnVehicleSpawn(vehicleid) { tCount[vehicleid] = false; for (new i = 0; i != MAX_PLAYERS; i++) { if (InShamal[i] == vehicleid) SetPlayerHealth(i, 0.0); } return 1; }
public ExplodeShamal(vehicleid) { KillTimer(sExplode[vehicleid]); if (tCount[vehicleid]) { CreateExplosion(ShamalPos[vehicleid][0], ShamalPos[vehicleid][1], ShamalPos[vehicleid][2], 2, 15.0); sExplode[vehicleid] = SetTimerEx("ExplodeShamal", random(1300) + 100, 0, "d", vehicleid); } }
Yang Setuju( /Suport [1-3]/[Setuju Semua])/Yang tidak setuju semua( /UnSuport) hehe sekian dari ane ,
Moga bermanfaat dah
Terakhir diubah oleh Jauhar_Tajudin tanggal Fri Aug 17, 2012 12:27 pm, total 5 kali diubah | |
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