General
10-1 – Transmitting poorly
10-2 – Transmitting clearly
10-3 – Stop transmitting
10-4 – Message received (not yes, it means that you heard the message)
10-6 – Off Duty but in for emergency calls (for paperwork and personal matters)
10-7 – Off Duty, not in for emergency calls ((In Game but Off Duty))
10-8 – On Duty, responding to calls
10-9 – Repeat Message
10-10 – Off Duty, ((Out of game))
10-15 – Male in Custody
10-15f – Female in Custody
10-19 – Return to Station / Returning to Station
10-21 – Phone Call
10-22 – Disregard Last Message
10-26 – Traffic Stop
10-26a – High Risk Traffic Stop (need backup, traffic stop at gunpoint)
10-28 – Vehicle Registration Check
10-29 – Wants/Warrant Check
10-76 – Enroute to [Location]
10-80 - Pursuit in Progress, move all non essential radio traffic to channel 2 ((/r))
10-87 – Meet Officer [Location]
10-85 - Arrived in Area (Area Check)
10-88 – Request Cover Unit (Used on traffic stops)
10-97 – Arrived at Scene
10-98 - All units on call clear and go 10-8
10-99 - End of Situations
Codes
11-10 – Take a Report
11-29 – Clear Record/No Want
11-41 – Ambulance Needed
11-44 – Coroners Case – Dead on Floor
11-45 – Suicide
11-46 – Death
11-47 – Injured Person
11-48 – Provide Transportation
11-51 – Pedestrian Stop
11-52 – Status Check
11-53 – Security Check
11-80 – Accident, Serious Injury
11-81 – Accident, Minor Injury
11-82 – Accident, Property Damage Only
11-83 – Accident, No Details
11-99 – Need backup its Emergency
Status Codes
Code 0 - ((Game Crash))
Code 1 – Routine Response Type (Not a Priority)
Code 2 – Urgent Response Type (Lights and Sirens at Intersections)
Code 3 – Emergency Response Type (Lights and Sirens)
Code 4 – No Further Assistance Needed/Enough Officer on Scene
Code 5 – Stakeout
Code 6 – Marked Units Remain Clear of the Area
Code 7 – Meal Break
Code 33 - Radio Silence for an Emergency Situation